Post-Apocalyptic Badassery in a Mid-Pandemic Wasteland

Whenever I’ve need to get away from the dark melancholy of a world overrun by a deadly viral pandemic I’ve been retreating to a virtual world overturned by a stark nuclear winter.

My Playstation Plus subscription came coupled with a collection of PS4 games that while they don’t showcase the capabilities of my new top-of-the-line, next-gen gaming system are games I never got around to playing much or at all.

Fallout 4 was on both lists, the list of games I hadn’t played much of and the list of games that came along free with the annual subscription I bought from Sony.

And when I logged in to check my trophies and gaming profile I was a little surprised to see that not only hadn’t I earned many of the achievement that go along with this RPG but also that my time-in-game had passed 30 hours over the last couple weeks. Those two data points didn’t exactly jibe.

Fallout 4 is a role playing game (for those unfamiliar with the franchise.) This means that you start off as a character in the game where character is all that really matters. “Character” doesn’t necessarily mean upstanding character, but rather that the point of the game is to develop and enhance the characteristics of your in-game character to advance through a story and accomplish various tasks and goals.

The main big-picture goal is that of finding you abducted son, who was stolen away under shady circumstances while you were locked in a hibernation chamber waiting out two hundred years of post-nuclear fallout.

The small-picture tasks are generally killing undead radiation creatures while you hunt the wasteland for bigger guns and loot to satiate your endless ammunition needs while you make sketchy friendships with settlers by building them crappy shacks to live in and then filling it with mouldering furniture.

Yes, I’ve actually spent more than 30 hours of my life doing this… during a pandemic. Uplifting, huh?

The trickiest part of the new console though is finding games that balance playability and fun on one side with watcher-enjoyment on the other. The PS5 is hooked up to our main television in a common space where schedules usually converge on three people looking to make use of that screen at the same time.

In other words, if I want to play a game (even though it’s the television I bought — welcome to fatherhood!) I get less pushback if its a game that’s entertaining to watch as a spectator.

I’m not one hundred percent sure Fallout 4 is that game but as I progress deeper and deeper I’m finding myself reading up on the lore and in-game plot threads so that I can narrate the backstory to what’s happening to anyone else in the room who finds themselves stuck watching me V.A.T.S. a raider with my nuclear powered shotgun for the two-thousandth time.

Getting trenched in on an RPG is the point of an RPG. Finding immersion in the story, and seeking to drive the plot forward through the progressive adversity of increasingly more difficult is what game makers aim for, I think. I enjoy RPGs because throughout my life, every couple of years, I find myself entrenched in one and loving the time I invest in it.

Some that stand out in my memory are Ultima VII, Final Fantasy VII & IX, Chrono Cross, Skyrim & Breath of the Wild. I’m getting to a point where I could easily see myself adding Fallout 4 to that list… even as it brings a different level of twisted gloom to an already gloomy era.

Jumping the Sharks with Maneater

It figures. The first next generation console game that would spark my interest and capture an hour or so of my precious free time would be a gore-filled fish-based role playing game about a killer shark.

Yesterday morning a large brown cardboard box landed on my doorstep. When I slit the tape and pulled the slightly smaller white box from inside, extracted the even slightly smaller and whiter box from inside that … then unpacked the contents of four or five significantly smaller white-ish boxes from inside of that … the tangle of cables and electronics left behind on my media shelf perfectly resembled the Sony PlayStation 5 gaming console that I’d seen online.

This was ideal… because a PS5 is exactly what I had paid a lot of money for just late last week.

Rewind. The story of my finally deciding to buy a PS4 about eighteen months ago (then not actually buying one when I saw the release announcement for the PS5) and the long-wait, ultimately leading to me receiving a box with the hard-to-find console on my doorstep yesterday is a long, boring, and whatever story. In fact, that was pretty much the whole thing. Yet, there a PS5 now sits. Having skipped an entire generation of console game systems, I find myself with a vast collection of new-to-me titles at my fingertips, and expectations more closely aligned with older systems.

Also, I opted to pick up a Plus subscription because (a) they were still on sale, (b) I think I’d like to try some multiplayer online, and (c) it comes with a boatload of free, eclectic and/or older games (that, again, are all new-to-me).

…including this one (first) game that I downloaded last night called Maneater.

The game cinematic starts off as if you are about to be thrown into the deep end of a video game version of Deadliest Catch with flashy introductions of the harpoon-lugging guys driving a shark-hunting boat as they trek out towards open water to take on a villainous aquatic predator…

…you will explore a large and varied open world encountering diverse enemies – both human and wildlife.

But wait!

You are the shark. You kick off your adventure by breaking through some basic control orientation, and then out into an open harbour. That’s when the fight begins. One of your first challenges is to brutally attack a happy little beach full of swimmers then defend against the angry shark hunters that (surprise!) want to hunt you down for doing just that and…

Maneater is a single player, open world action RPG (ShaRkPG) where YOU are the shark.

But wait!

Boom: you’re actually dead. Channelling some serious Moby Dick vibes, the angry Deadliest Catch captain cuts a baby shark from your limp belly, maims it for spite, then curses its name as it bites off his arm and swims away and…

But wait!

You are now the baby shark, and role playing game adventure ensues as you navigate through a swamp on a quest of…

Starting as a small shark pup you are tasked with surviving the harsh world while eating your way up the ecosystem.

So. I haven’t played much further than that.

I just downloaded this last night, remember?

As much as I have sudden access to a small library of new games, clever and quirky titles often entice me the most. See, I’ve played as many zombie shooters as I ever need to in my life. Platformers are stuffed with nostalgia, but I’ll always compare back to my childhood full of Mario games. And I’ve already queued up a snowboarding classic called Steep for some zen, downhill action, and I’m looking forward to spending some time with it on the PS5, but those kind of games just make me look longingly out the window at the real snow.

Call me a sucker for novelty, but I’m looking forward to some more shark adventures later tonight.

Some Kind of Witcher-ful

Rating: 6 out of 10.

The hype around The Witcher 3: Wild Hunt reminded me of a time back in about late-2011 when I first bought and played Elder Scrolls: Skyrim. That is to say, everyone everywhere seemed to be playing the latest, greatest RPG. I too had jumped on the bandwagon, taken an arrow to the knee, and spent some serious attention on that wide world of dragons and swordplay adventure. I’ve easily sunk over two hundred hours into that game across multiple campaigns on at least three platforms.

The biggest difference was that a few years later, in 2015, when Witcher 3 was released for sale I was busily preoccupied by a few other side interests that had me neglecting most video games.

I let the whole Witcher 3 craze slide past me: Never bought it. Never played it.

The advantage therein, of course, is that four or five years later when this award winning title appeared for a song in an online discount sale I found myself enticed into picking up a licence to a new-to-me game with incredible ratings and amazing community insight.

…if I could ever find the time required to play yet another massive RPG.

Thus The Witcher 3: Wild Hunt has been sitting in my virtual Steam library for a long while now. And being a fan of massive RPG games it has been teasing me to actually download and install it. Oh, and maybe even play it, too.

Thanks to my speedy internet bandwidth, the 32 GB install only took about an hour this morning. I killed the time with a five mile run around the neighbourhood, a shower, some lunch, and then a backyard play with the dog. After that, I settled into my office chair, in the dim glow of my PC monitor, and booted the game… five and a half years after everyone else.

As the game opens, I was treated to a five minute cut-scene with plenty-o-exciting action. Oh, and then a fade to some soft-core animated action. (Um?) And then a twenty minute combat tutorial which turned out to be a character dream. And then I rode a horse for about fifteen minutes… and onto the actual game.

What I would call playing Witcher 3 commenced about forty-five minutes after loading the software.

I suppose since I started off comparing this game to Skyrim at the beginning, I can continue. In Skyrim I seem to recall opening my virtual eyes as a prisoner being transported to my execution, watching a scant few minutes of story play out, then running for my life from a dragon attack… and into the game.

Playing commenced about ten minutes after first loading the software.

I offered to give my neglected game titles each about 90 minutes of my time. But for Witcher 3 so far half of that I was pretty much just watching a short film play out as I opened doors and followed the fighting instructions on screen.

I guess what I’m really trying to say is that my introduction to the game today resulted in only about 45 minutes of actual gameplay which amounted to a half dozen combat encounters, a lot of horse riding, a few lengthy conversations, and the kicking off of the first (of many?) fetch quests… and then a random monster killed me and I figured that was a good place to stop.

Does that position me to offer a fair assessment of a five year old game that has recieved otherwise stellar reviews around the web? It’s a beautiful game and I can sense both the depth of story and action behind it all. And the thing is… I’m not a game reviewer, but I am a gamer …in my forties… who doesn’t often have two hundred spare hours to devote to complex, slow-burn gaming titles these days. Economy of time and playtime and… gah, get on with it! I’m very tempted to leave it installed and come back to it again, and I very likely will, but I’m also just as apt to open up one of my old Skyrim campaigns and revisit a world I don’t need to watch any more cut scenes to understand.